RPGs, simulations, and strategy games are my preferred genres, but I’ve played and enjoyed several shooters that prioritized story over gameplay (BioShock Infinite), explored the moral gray areas of violence as a solution (Spec-Ops: The Line), or whose sci-fi settings simply put things in a less problematic context (Halo). The timing of Hardline’s switch from military fantasy to militarized police fantasy couldn’t possibly be worse, either, in light of the ongoing problems in Ferguson, MO, one of the more egregious examples of a systemic cultural problem in this country that most video games either completely ignore or cynically tap into.
Thankfully, it sounds like Milestone isn’t planning to place all their chips on comics alone because I doubt they’ll find much success in the core comics market. But as part of a broader distribution and media strategy that will hopefully include original graphic novels, webcomics, animation, and, eventually, live-action TV and/or movies and video games, I’m excited about the possibilities.
it’s the non-gaming aspects of the Xbox One that I find most intriguing because I don’t believe “next gen” will ultimately be defined by graphics, and the first real example of that is Twitch. Per Google research, “Gamers are an important driver of brand engagement, as they create, curate, and share content.” And that’s where Twitch comes in and things get really interesting.
“Wow…” That was my whispered, slack-jawed reaction to the final 30 minutes of BioShock Infinite, arguably the most compelling video game experience I’ve ever had. It’s not a perfect game by any stretch of the definition, and since completing the game, I’ve thoroughly enjoyed reading some of the more measured reviews that haven’t been afraid to point out its flaws, but to borrow a phrase from Grace Jones, it might not be perfect, but it’s perfect for me.
Not quite one year to the day it was announced, Seth Godin is shutting The Domino Project down, offering the awkward explanation that “it was a project, not a lifelong commitment to being a publisher of books,” instead of, perhaps, admitting that publishing is harder than it looks if you want to swim at the deep end of the trade pool in the middle of a dramatic transition, as he obliquely acknowledges in many of his noteworthy takeaways.