Commentary on various aspects of publishing and marketing, primarily focused on books, magazines, and social media.
That desire for community, to connect with others who share your interests, is what drives the best and worst of what, as a whole, makes the internet so invaluable -- from the early days of Usenet to Tumblr and whatever comes next -- and for some (including business execs who don't get it), so dangerous. I'm sure there are plenty of business lessons to be learned from all of this, and I'm sure there will be plenty of think pieces and hot takes addressing those, but I'm far more interested in grappling with the human element.
it's the non-gaming aspects of the Xbox One that I find most intriguing because I don't believe "next gen" will ultimately be defined by graphics, and the first real example of that is Twitch. Per Google research, "Gamers are an important driver of brand engagement, as they create, curate, and share content." And that's where Twitch comes in and things get really interesting.
There are myriad ways to connect with readers nowadays, both directly and indirectly, but you can’t do it all, nor should you try. Whether you’re a novelist or journalist, poet or pundit, striking the right balance is critical to implementing and sustaining an effective marketing strategy. From websites to social media to live events, this presentation focuses on the value of owned channels, offline/analog engagement, and how to make sure you’re not wasting your time.
I've always been fascinated (and frustrated) by poetry's "delicate snowflake" status, and how such a diverse variety of forms, styles, and voices often gets lumped into such a generic, cavernous category, like literary fiction and graphic novels. One of the things I've always loved about good anthologies and open mics is the inherent (or the potential for) diversity in those formats, something that's not clearly communicated on bookstore shelves nor the Dewey Decimal system.
When Google acquired Blogger in 2003, it was a smart move that tied directly to their core ad business, with the visionary bonus of foreseeing the value of user-generated content when it was still scoffed at. Yahoo acquiring Tumblr 10 years later (after badly fumbling GeoCities, del.icio.us, and Flickr, among others) is like the drunk uncle showing up late to a baby shower with a stripper and a trained monkey. Even the "announcement" via GIF feels forced and desperate.
Yesterday's announcement that O'Reilly is retiring TOC came as a bit of a surprise at first, but in retrospect, it makes sense. Its focus on tools was a strength in the early days of the digital transition, but as the new shiny wore off, self-proclaimed "disruptors" faded away quietly, and viable business models came to light, it became clear that the tools of change that counted most were the people in the trenches, not the provocative pundits with plenty of ideas and little or no skin in the game.
"Wow..." That was my whispered, slack-jawed reaction to the final 30 minutes of BioShock Infinite, arguably the most compelling video game experience I've ever had. It's not a perfect game by any stretch of the definition, and since completing the game, I've thoroughly enjoyed reading some of the more measured reviews that haven't been afraid to point out its flaws, but to borrow a phrase from Grace Jones, it might not be perfect, but it's perfect for me.