Don't be fooled / by the cul de sac / the gingerbreading / the German engineering
RPGs, simulations, and strategy games are my preferred genres, but I've played and enjoyed several shooters that prioritized story over gameplay (BioShock Infinite), explored the moral gray areas of violence as a solution (Spec-Ops: The Line), or whose sci-fi settings simply put things in a less problematic context (Halo). The timing of Hardline's switch from military fantasy to militarized police fantasy couldn't possibly be worse, either, in light of the ongoing problems in Ferguson, MO, one of the more egregious examples of a systemic cultural problem in this country that most video games either completely ignore or cynically tap into.
Thankfully, it sounds like Milestone isn't planning to place all their chips on comics alone because I doubt they'll find much success in the core comics market. But as part of a broader distribution and media strategy that will hopefully include original graphic novels, webcomics, animation, and, eventually, live-action TV and/or movies and video games, I'm excited about the possibilities.
Interestingly, Spiegelman nails the underlying problem with poetry in general, though he seems to imply it's a flaw related more to a poet's level of experience with form rather than an inherent flaw in poetry in general, but especially that written for the page. While formal poetry has never been my cup of tea, the vast majority of poetry -- formal and free verse, written and oral -- actually bores me to tears for the exact reasons Spiegelman notes.
If you're eyeballing New Orleans, do so with the big picture in mind and think about the future. Their school system is a tangled mess of ill-conceived "reforms," and since I suspect you're going to love it there and some of you will end up living there and having kids, start paying attention now and look for ways to have a positive impact.