Intellectual curiosity is an aphrodisiac. I'm no elitist, but I do have high standards for certain things, especially when it comes to having a clue about current events and a passion for reading in general. You speak eloquently and have seemingly read every book ever published. You are a fountain of endless (sometimes useless) knowledge, and never fail to impress at a party. What people love: You can answer almost any question people ask, and have thus been nicknamed Jeeves. What people hate: You constantly correct their grammar and insult their paperbacks. What Kind of Elitist Are You? brought to…
First drafts of fiction including micro, fanfic and NaNoWriMo.
Racists say the darndest things: "In the end it is an historical fact that if you mess with white people too much, they will destroy you."Because this quote came from a "friends-only" post on LiveJournal - excerpted from the reposting of an email sent to the LiveJournaler in question - I won't name the offender other than to say that he's a published author of genre fiction and not known to me personally.While his quote is ironically true - to a degree, as we know that, historically-speaking, white people haven't usually waited to be messed with before destroying someone - it's the context…
FLATLAND: The Village Gar’tor
By St. Cuthbert's beard, I signed up for the military to kill Orcs! Kobolds and half-orcs and the ignorant humans willing to deal with them were not what I'd expected. Never mind the undead! If I wasn't disappointed when they split Leoroar and I into different units, I certainly was when I fell beneath the claws of that damned skeleton. Two days after we'd arrived at Fort Greene, T'ohthin, grumpy old troll that he is, sent me and two others into the Blood Forest to deal with a "marauder" that was waylaying caravans leaving the Village Gar'tor, a small settlement…
FLATLAND: Prologue
SAMUEL FLETCHER Ought-Seven:UE (Unasian Era) By the age of thirty-seven, Samuel Fletcher had cheated death more times than he could recall, thanking Olidammara at every opportunity. Taken from his village and pressed into military service at 15 years old, he’d come of age during a violent and lawless time, spending his next fifteen years fighting in the Thousand Years War – first as a capable soldier defending the northern regions of Flatland, then an unprincipled spy for the highest bidder, as kingdoms fell and borders shifted and original disputes were long-forgotten. At 30 years old, the War finally ended when…
Chapter Two: A Change in Plans
Village Stethlan, Ches 1st (The Claw of the Sunsets), 1372 DR (The Year of Wild Magic)
The two stone towers guarding the bridge that crossed the Hazur River and led into the Village Stethlan were just visible on the horizon a half mile away to the south. The quintet had put about the same distance between themselves and the small port of Bixburg where the fishing boat had dropped them off an hour or so earlier. They had spent some time browsing the small market for native trinkets and fruits while Krell attempted to replenish the contents of his stomach that he’d lost into the River during the latter part of their trip.
“I will ne’er understand human’s fascination with creatures of the sea!” he complained, dismayed by the limited options offered by the lone fry shack – fresh fish and chips fried in boar’s fat – settling for two orders of raw chips and a mug of warm Stethlan Pale Ale. “At least they know how to craft a hearty brew.”
It was the first thing all five had agreed on and they’d joined Krell in a friendly round before setting out on the road south.
The loftily-named Hazur Promenade was a packed dirt highway that served as the primary trading route for the nomadic humans that lived on and worked the farmlands and light forests of central Tashalar, and supplied the small villages and ports along the River with everything from food and drink to timber and furs. They’d passed two caravans already, both heading north back to Bixburg, neither with any news of interest on the road to Stethlan.
The woodline had been cleared fifty yards from the road on their right, the angry river flowed freely on their left and the only shadows cast were their own which grew longer by the minute as the sun was well on its way to disappearing into the west. Though it offered relatively safe passage, the potential yuan-ti raid or griffon ambush caused them to pick up their pace a bit, wanting to make the village ahead of nightfall.
Chapter One: Brief Introductions (cont’d)
An hour south of Tashluta, the Hazur river had begun to narrow somewhat to no more than 30 yards at its widest point. Indo Skulldark sat at the rear of the small fishing boat warily eyeing the ragged banks that rose steeply on either side making them easy prey for bandit archers or griffons looking to feast on a horse or two. Shann stood near the front of the boat talking with the captain who was expertly directing his small crew down the unusually choppy river, while Corin and Krell sat at the middle, both seemingly lost in thought, and Aladren paced to and fro.
Indo’s cowl was pulled down over his eyes to shield him from the bright midday sun. He’d been on the surface for less than a year and was still extremely sensitive to daylight. He blinked as someone crossed in front of him, blocking the sun, and looked up to see Aladren, the jovial little hin, staring at him.
“There must be quite a story that goes with one such as yourself,” Aladren smiled. “Not many Duergar in these parts. Not on the surface, at least.”
“What do you know of the Duergar, little one?”
Indo was tall for a dwarf, nearly a foot taller than Aladren when standing. Seated, they were face to face. Aladren smirked at the response.
“I know evil rests in yer hearts, for one thing!”
Both men turned to Krell, the brown-skinned dwarf, both hands gripping the bench he rested on hard enough to turn his fingertips white. He’d barely spoken a word since Lord Belgeon had gathered the quintet together hours earlier and his outburst caught them all by surprise.
“You’d do well to keep your opinions to yourself, cousin,” Indo snarled. “Especially ignorant ones born from myth and stereotype. You know nothing about my people.”
Krell’s nostrils flared but his grip on the bench never lessened. A man of the mountains, he could climb the most treacherous of inclines without a second thought. Traveling by water, however, had his ample stomach twisted in knots and his brain floating queasily in his head.
“Well,” Aladren cut in between the two, “I know some interesting myths about the dwarves of the Great Rift, too, my seasick friend, but I’ve chosen not to judge you on them. I prefer more specific tales, individual stories. Especially of those who attempt to overcome the stereotypes that dog their every step. The story of a certain dark elf comes to mind…”
Chapter One: Brief Introductions (cont’d)
Belgeon Urthadar absently rubbed at the scar on his forearm as Shann Tharden outlined the impending mission to the Village Stethlan, an outpost farming village on the Hazur River, near the northern edge of the Hazur Mountains that lay southwest of Tashluta. The village’s prosperous brewery, famous throughout the region for its potent Stethlan Stout, had recently been targeted by the Rundeen Consortium, a powerful organization of Tashlutan merchants that controlled much of the trade, legal and illegal, throughout the Tashalar and most of the Chultan peninsula.
The Rundeen, Shann explained, operated on two levels. On the surface was a legitimate concern that monitored trade, mediated disputes and provided security on the docks and along the various trade routes, land and sea, in and out of Tashluta. The Consortium’s directors were comprised of representatives from the major merchant families in Tashluta, effectively mirroring the majority of the membership of the Merchant’s Council that governed the city. While these positions were permanent, a single slot was given to a selected representative of the numerous smaller merchant families, typically one more interested in currying individual favors than in fairly representing their fellow merchants, which rotated annually amongst the various lesser industries.
Beneath the surface, however, lie the true power of the Consortium, a shadowy network of despots, rogues and pirates that controlled everything from inventories and distribution to prices and profits through extortion, vandalism and assassination.
Both levels claimed fealty to Waukeen.
Shann’s voice rose a bit at this, speaking with the fervor of the recently converted, her passion for the Reform Church’s mission of fair trade and prosperity for all an infectious thing.
Assassination, Belgeon remembered, was exactly how he’d unexpectedly found himself the leader of the Church two years prior, barely a year after his own conversion. His mentor, Davgretor Swordhand, had established the reform sect seven years ago, shortly after the end of the Interdeium of Waukeen when she had inexplicably disappeared for more than ten years, a result of the traumatic Time of Troubles that saw the gods banished to the mortal world and Waukeen secretly imprisoned by the demon lord Graz’zt. Formerly a prominent and trusted advisor to the Urthadar family, his decision had opened Belgeon’s eyes wide to the realities of life in Tashluta, the hypocrisy of his own family and what responsibilities and self-interest they had in preserving the status quo.