On comics and other pop culture topics, including archived Comic Book Commentary posts from 2005-2007.
Between research for Comics Plus (aka, the day job) and many hours of the wonderful Mangasplaining podcast, I've been able to zero in on stories that are most likely to be up my alley without putting too big a dent in my wallet. As a result, manga has become the majority of what I've read and enjoyed this year.
Five things for November 17, 2022. That's it! That's the excerpt.
2018 was a pretty terrible year by many measures, but it was a damn good year for movies. While big budget sequels of varying quality continued to dominate the box office, there was still room in theaters for new and original stories to stand out while streaming options give them a shot at reaching the wider audiences they deserve—including me, in a couple of cases. My top 10 favorites (plus 4 honorable mentions) were unexpectedly tough to sort out, but they represent a more varied list than I would have initially guessed at the beginning of the year.
Back in 2005, I spent two hours over cold beers talking with Charlie Huston about Moon Knight and the pressure of living up to the hype surrounding his relaunch; what “decompression” and “9-out-of-10 of those single issues sucked!” have in common; and what Doug Moench and Steve Gerber don’t have in common. The resulting interview, originally published at Buzzscope, is my favorite ever.
RPGs, simulations, and strategy games are my preferred genres, but I've played and enjoyed several shooters that prioritized story over gameplay (BioShock Infinite), explored the moral gray areas of violence as a solution (Spec-Ops: The Line), or whose sci-fi settings simply put things in a less problematic context (Halo). The timing of Hardline's switch from military fantasy to militarized police fantasy couldn't possibly be worse, either, in light of the ongoing problems in Ferguson, MO, one of the more egregious examples of a systemic cultural problem in this country that most video games either completely ignore or cynically tap into.
Thankfully, it sounds like Milestone isn't planning to place all their chips on comics alone because I doubt they'll find much success in the core comics market. But as part of a broader distribution and media strategy that will hopefully include original graphic novels, webcomics, animation, and, eventually, live-action TV and/or movies and video games, I'm excited about the possibilities.
it's the non-gaming aspects of the Xbox One that I find most intriguing because I don't believe "next gen" will ultimately be defined by graphics, and the first real example of that is Twitch. Per Google research, "Gamers are an important driver of brand engagement, as they create, curate, and share content." And that's where Twitch comes in and things get really interesting.