Vs. CARD OF THE WEEK: Black Adam <> Teth Adam (DCR-123)

Black Adam <> Teth Adam (DCR-123)

I absolutely L-O-V-E the Infinite Crisis expansion for Vs. Seriously. The new teams are all cool, each with challenging mechanics and a variety of appealing cards spread throughout the curve. Also, while I’m not really the best judge of such things, I’d say the primary teams — JSA, Villains United, Checkmate and Shadowpact — are all strong enough to go up against any of the previous teams introduced, Marvel or DC, including those frustrating, team attacking Avengers Dan was killing me with for a while.

Our last session, featuring fledgling decks built from our haul from the Infinite Crisis preview a couple of weeks back, saw me victorious as my more straightforward JSA/Villains United hybrid proved too much for his more complicated Shadowpact/Checkmate combo. My favorite aspect of the VU team is the Vengeance mechanic, built-in little nasty surprises that usually cause some kind of damage whenever a character is stunned. Black Adam <> Teth Adam ended up making the difference as his power — “Vengeance: Whenever Black Adam becomes stunned, target character gets -3 ATK / -3 DEF this turn.” — enabled me to pull off the victory by attacking Dan’s Blue Devil <> Big Blue for a mutual stun, which then allowed me to target his more powerful defender (I forget whom) and go for a one-on-one attack w/breakthrough instead of teaming up for a straightforward stun.

When the round was done, Dan was at -9, meaning Black Adam’s -3 DEF became the difference in the game as -7 or less would have allowed him to survive into the next round during the Recovery phase thanks to Blue Devil’s equally cool, double-edged power: “When Blue Devil comes into play, lose 4 endurance. When Blue Devil leaves play, gain 8 endurance.”

Despite this, I’ve decided to separate the JSA and VU into individual decks to see how they stand on their own, because the JSA in particular has a similar feel to the Avengers, with some great team-up options that seemingly work best with an undiluted deck. I don’t quite have all the cards I need for an optimized deck yet, but I’m a lot closer than I’d expect to be after only 10 packs, thanks mostly to the trading Dan and I have been doing between us. One of my primary needs is 2 more copies of Huntress <> Earth 2, whose power — “Characters you control and character cards you own in all zones gain the version Earth 2.” — has the potential to seriously turn the tables in rounds 5-8 when some of her Earth 2 counterparts join the fray.

Discover more from As in guillotine...

Subscribe to get the latest posts sent to your email.

Keep blogs alive! Share your thoughts here.

This site uses Akismet to reduce spam. Learn how your comment data is processed.